XRVisibilityMaskChangeEvent
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The XRVisibilityMaskChangeEvent of the WebXR Device API describes the portion of an XRView visible to the user (that is, the portion not hidden by the mask) after the view has changed. This enables performance improvements by allowing the browser to draw only the visible part of the updated view.
An XRVisibilityMaskChangeEvent object is made available as the event object of a visibilitymaskchange event, fired when the portion of the view displayed to the user changes.
Constructor
XRVisibilityMaskChangeEvent()-
Creates and returns a new
XRVisibilityMaskChangeEventobject.
Instance properties
In addition to properties inherited from its parent interface, Event, XRVisibilityMaskChangeEvent provides the following:
eyeRead only-
The eye the mask applies to.
indexRead only-
The index of the current
XRViewin theXRViewerPose.viewsarray. indicesRead only-
An array of indices specifying the vertices in the
verticesarray that should be drawn to display the currently visible part of the scene displayed in theXRView. If this array is empty, the whole region of theXRViewwill be drawn. sessionRead only-
The
XRSessionto which the event belongs. verticesRead only-
An array of coordinates representing the vertices required to draw the entire scene displayed in the
XRView. If this array is empty, the whole region of theXRViewwill be drawn.
Instance methods
While XRSessionEvent defines no methods, it inherits methods from its parent interface, Event.
Examples
>Three.js example
This snippet shows how visibilitymaskchange might be used to draw only the visible portion of the XRView in a Three.js application. The new view must be drawn using the XRView.projectionMatrix of the relevant XRView and a default XRRigidTransform.
session.addEventListener("visibilitymaskchange", onVisibilityMaskChange);
function onVisibilityMaskChange(event) {
const geometry = new BufferGeometry();
geometry.setIndex(new BufferAttribute(event.indices, 1));
const vertices = new Float32Array((event.vertices.length / 2) * 3);
let x = 0,
y = 0;
while (x < event.vertices.length) {
vertices[y++] = event.vertices[x++];
vertices[y++] = event.vertices[x++];
vertices[y++] = -1;
}
geometry.setAttribute("position", new BufferAttribute(vertices, 3));
const mask = event.eye === "left" ? leftEyeMask : rightEyeMask;
const matrix = cameras[event.eye === "left" ? 0 : 1].projectionMatrix;
mask.geometry = geometry;
mask.material = new ShaderMaterial({
vertexShader: _visibility_mask_vertex,
fragmentShader: _visibility_mask_fragment,
uniforms: {
clipMatrix: { value: matrix },
},
});
maskScene = new Scene();
maskScene.add(leftEyeMask);
maskScene.add(rightEyeMask);
}
The code snippet is taken from this fork of WebXRManager.js.
Specifications
| Specification |
|---|
| WebXR Device API> # xrvisibilitymaskchangeevent-interface> |